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The Unity UGUI Guide on 
Anchors & Pivot Points

This  18-page guide walks you step-by-step through building responsive, robust UI layouts. You’ll discover how Unity’s anchoring system keeps buttons, bars, maps, and windows exactly where you want them—no matter what screen resolution or aspect ratio your players use. Along the way, you’ll get clear and illustrated examples of setting pivots, using anchor presets.

Understanding Anchors and Pivots helps a lot in structuring your layouts so they never “float” off-screen or overlap in strange ways. Use cases show you how to position UI elements in relation to one another on a canvas, as well as build an info window as an example. By the end, you’ll have a solid workflow for designing—and dynamically controlling—UI components across devices.

Things you will learn:

  • The fundamentals of UI placement on Unity’s Canvas, and why pivots matter

  • How to set and adjust pivot points for scaling and rotation

  • How to use the Anchor Presets menu

  • Techniques for stretching elements (top bars, footers, full-screen backgrounds)

  • Practical use cases: positioning items relative to other UI (e.g., mini-maps and quest trackers)

  • Structuring a responsive info-window with nested anchors and layout components

  • Scripting pivots and anchors at runtime with C#

Contains:

  • 18-page PDF Guide covering every chapter in detail

  • Link to Source Code on GitHub (MIT License)

  • Unity Package with an example scene and all scripts, ready to import and experiment with

Version: This guide has been created with Unity 6 (and the Unity Package is for Version 6 as well)

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In order to download this guide you must purchase it at or above the minimum price of $4.25 USD. You will get access to the following files:

Unity UGUI Guide - Anchors and Pivot Points.zip 7.3 MB

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