Bugfixing for 1.1


Hi there


Alright, first big round of bugfixes are in. First the things that sadly still happen from time to time:

  • Dungeons can in rare cases be generated with too many dead ends. You probably won't see them, but if you can't find a key, that's a sign. Very hard at work on this, this shouldn't happen in a game like this.
  • If Maximus falls and gets resets, sometimes he still looks into the wrong direction afterwards and will resume running around butt first. Cute but unintended. Still working on this.

The stuff I did manage to fix:

  • Maximus can now be petted everywhere! Just hover above him with your mouse.
  • Same for his two friends Luna and Cereal, which showed up in the tent on this build.
  • Moving Maximus in the Main Menu! If you move your mouse out to the right, he'll show you his fluffy butt. Not intended, will be fixed next build, enjoy while it lasts.
  • Obelisks can now be shoved around much better
  • Obelisks can't be shoved outside of their maps anymore
  • And Floor plates that only accept Obelisks now actually do so
  • Diagonal movement with WASD is now possible!
  • Some buttons got new labels
  • Option menu now shows up everywhere
  • Pauses are fixed
  • Colums now have their correct shadow behaviour
  • Maximus now has a hurt sound. (It actually is a good guineapig sound, I couldn't stand listening or even researching hurt guineapigs for this...)
  • You shouldn't be able to be moved outside of closed rooms into the void anymore.
  • Every peaflake now only counts as one. If it doesn't, that's a feature!

I hope you'll enjoy this build and give it a try =)!

Have a great day,
Christina

Files

Maximus_Jones_V1.1.zip 93 MB
Aug 01, 2022

Get Maximus Jones

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