Witches of the Flow
A downloadable game for Windows, macOS, and Linux
Story
Your town got attacked by interdimensional, creepy demons! Quick - grab that crystal and show them we're not without some serious defensive power!
What you do
Witches of the Flow is a rhythm-based action puzzler in which you destroy similarly colored blocks to launch attacks against your foes! But be careful, they're not without weapons on their own!
Keybinds
Esc → Pauses the game
Left Mouse Button → Click on a block!
Right Mouse Button → Use your magical powers to support yourself! How often you can use it is displayed as the bottom most number to the left of the field.
Powers
Destroy striped blocks by removing chunks of blocks around them or use the special powers:
Heart → Recolors in a radius around it to have all blocks be the same color
Arrow → Delete all blocks in the line it points to
Bomb → Destroy blocks in a circle around it
Star → The next color you click on will be removed from the field!
Scope
The game currently consists of the main menu, a cutscene, two short dialogues and two levels. It's been made in roughly three weeks from 0 to what you can see here.
Here's a video in which I show my workflow and which assets I used to get it where it is today:
Enjoy, please 💛
Huge thank you to Coco Code for helping me to build the Mac client and Boundfox Studios for helping me fix the cursor size on Mac 💛
Status | In development |
Platforms | Windows, macOS, Linux |
Author | Christina |
Genre | Rhythm, Puzzle |
Made with | Adobe Illustrator, Unity |
Tags | 2D, Arcade, Casual, match3, Music, Short, Singleplayer |
Average session | A few minutes |
Languages | German, English |
Inputs | Mouse |
Download
Install instructions
Windows: Unzip and start from the newly unzipped folder for Windows.
Mac: Unzip → Right click → open
Development log
- Mac version patched!Aug 04, 2023
- Bugfixing continuesAug 01, 2023
- Bugfixing!Jul 28, 2023
Comments
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This game is very cool! Absolutely adore the art style, which is candy to my eyes :D, music is also very good!
The area that needs some improvement is in the feedback of the actions, especially when things don't work, like the monster blocking with the shield and the (not sure why) indestructible zebra tiles doing nothing when I click on them D:
Also, having some more things go with the beat, like some sound if you attacked on the beat, or even just a sound or heartbeat animation for the metronome would be cool :)
A warning when you get close to dying would probably be good, as sometimes I forget what happens up there at the top of the screen 😅
Otherwise, the scene transitions are a bit jarring, especially on my slower laptop, the game just stops. and after a moment instantly changes music. Consider changing the scene asynchronously and while it's loading, you can nicely fade out the cutscene music :)
I would also change the return button to resume and exit to quit. Es ist bei weitem nicht so eindeutich wie 'beenden', keinen Ahnung ob das beim Übersetzen ne Sache war oder was
But all in all, especially for a prototype, it's very nice. I just love the art style :D
Wow, that is amazing feedback, thank you!
Yeah, the zebra tiles are actually the enemy "baseline" attack against you :D Thus they are a nuisance to remove. They need better explaining for sure👍A heartbeat for the metronome sounds great, and an indicator of "hey, you managed to click on the beat!" is something I really need to add to make it more visible. Good pointers on the translations, I'll have to check up which are the most often used versions for those ;) I have taken a look into loading screens and screen transitions, they sadly didn't get the time they needed :| Will include them once I can flesh out this project more agian :)!